Group project work with other contributors left in wire-frame.
Construction of the stained glass skylight using modular pieces modeled in 3Ds Max.
Interior shot of structure with and without glass inserts. Glass ended up making the render time jump up considerably and so was added in post.
Substance Designer creation of rusted metal material. Beginning stages.
Additional work with Substance Designer to create finalized version of metal for the skylight.
Maps from Substance Designer for skylight metal material.
Substance Designer workflow for trumpet flower petal material.
Trumpet flowers and skylight textures in 3Ds Max.
Tiled floor substance workflow.
Original render from 3ds Max and two Ambient Occlusion passes (AO Wide and AO Tight).
Masks rendered using standard shaders in 3DsMax with self illumination turned on. Wireframe created with Composite Material containing two standard materials (one with wireframe option checked).
Composited image with all layers in Photoshop. Post processed and utilizing masks.